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MassFX 動力學模擬解析器

多執行緒 NVIDIA PhysX 引擎可讓您使用 mRigids 直接在 3ds Max 視埠中建立出色的動態剛體模擬。套用 mRigids 解析器到骨架,建立栩栩如生的碎布玩偶模擬。

使用 mCloth 建立擬真布料和類似纖維的模擬。使用 mParticles,模擬自然和人為力量、建立及切斷粒子間的連接,以及使粒子彼此碰撞及與其他物件碰撞。

使用 MassFX 模擬解析器進行動態模擬