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遊戲匯出工具

使用 FBX 交換技術,將 3ds Max 中的資料 (例如模型、動畫、角色骨架、材質、材料、詳細等級、光源和相機) 轉移至遊戲引擎 (例如 Unity、Unreal Engine 和 Stingray)。 

使用 FBX 技術將資料轉移至遊戲引擎