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一般動畫工具

Maya 軟體的非破壞性動畫分層系統可搭配屬性運作。「設置驅動關鍵幀」工具可讓您針對動畫參數間的複雜關係進行關鍵畫面處理。圖形和攝影表編輯器可控制動畫屬性如何隨時間變化。利用可編輯的運動軌跡在視埠中微調動畫。利用油性色筆直接在 3D 場景內概略繪製及標記動畫。

其他一般動畫工具包括:

  • 完整的通用約束分類。
  • 變形器可用於靜態建模或動畫。