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建立具有自然外觀的角色

使用 Human IK 解析器、內建雲形線 IK、彈簧 IK、單鏈和輕型二骨解析器,製作逼真的角色骨架和動畫。並可表現出外觀自然的兩足動物和四足動物的關節運動。非破壞性即時重定目標工作流程可使用運動擷取和其他動畫資料。Maya Muscle 的先進變形工具可用於擬真或高度風格化肌肉和皮膚運動。利用非破壞性工作流程操控綁定骨架上的關節。

建立擬真變形效果