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平行骨架演算

可加快角色骨架播放及操控的速度。這套全新的多執行緒系統,可將運算工作分散到您電腦中現有的 CPU 核心與圖形處理器。新的 GPU 型機制可在 Viewport 2.0 中使用您的圖形硬體來執行變形。利用提供的 API 建立自訂的 GPU 加速變形器,並運用整合式效能分析工具瞭解及鎖定場景和外掛程式中的瓶頸。