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UV、法線和每頂點著色

利用簡化產生創意材質的工作流程,建立及編輯 UV、法線和每頂點著色 (CPV) 資料。軟體、互動或遊戲中 3D 彩現需要額外的資料。多組 UV 集支援個別材質溝槽的個別材質座標。運用每組例證 UV 集,使用單一網格表現多個物件。多組可建立動畫的 CPV、預打光、使用者定義的法線,以及法線貼圖產生作業,適用於遊戲設計。

簡化產生創意材質的工作流程