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Maya nCloth

將多邊形網格模型轉換成 nCloth 物件。彩繪折彎、拉伸、修剪和凹痕等布料屬性。使 3D 物件凝固、黏稠或流動。使用拓樸獨立約束來貼附鈕扣、撕裂布料和控制移動。模擬布料覆蓋布料,例如:襯衫蓋在褲子上。達到高度擬真的結果,且不產生自行滲透錯誤,並混成多個快取模擬以達到複雜效果。可與 Maya nParticles 和 Maya nHair 進行雙向互動。

建立擬真布料