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增強的遊戲引擎工作流程

利用簡化且順暢的遊戲匯出工具工作流程,從 Maya 移動到 Unity、Unreal 或 Autodesk Stingray 等遊戲引擎。

即時連結 Maya 與 Stingray 可以動態更新幾何圖形、角色和相機位置。您可以在 Maya 或 Stingray 中立即查看變更,而不必重新匯出資產或在場景中手動置換資產。

將物件或階層移動至其原點時,會將座標歸零。在變更鏡頭長度或視野時,除了相機距離之外,還納入螢幕高度百分比,可達到更高的詳細等級 (LOD)。

增強的遊戲引擎工作流程